using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
/// <summary>
/// Counts the tile this entity on as being rooved.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class IsRoofComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled = true;
/// Color for this roof. If null then falls back to the grid's color.
/// <remarks>
/// If a tile is marked as rooved then the tile color will be used over any entity's colors on the tile.
/// </remarks>
public Color? Color;
}