Files
23 lines
831 B
C#
23 lines
831 B
C#
using Content.Shared.StatusIcon;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Mindshield.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class FakeMindShieldComponent : Component
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The state of the Fake mindshield, if true the owning entity will display a mindshield effect on their job icon
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool IsEnabled { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// The Security status icon displayed to the security officer. Should be a duplicate of the one the mindshield uses since it's spoofing that
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
|
||||
}
|