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crystall-punk-14/Content.Shared/Movement/Components/MovementIgnoreGravityComponent.cs

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using Robust.Shared.GameStates;
2021-06-09 22:19:39 +02:00
namespace Content.Shared.Movement.Components
{
/// <summary>
/// Ignores gravity entirely.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementIgnoreGravityComponent : Component
{
/// <summary>
/// Whether gravity is on or off for this object. This will always override the current Gravity State.
/// </summary>
[DataField, AutoNetworkedField]
public bool Weightless;
}
}