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crystall-punk-14/Content.Shared/Movement/Components/MovementModStatusEffectComponent.cs

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using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// This is used to store a movement speed modifier attached to a status effect entity so it can be applied via statuses.
/// To be used in conjunction with <see cref="MovementModStatusSystem"/>.
/// See <see cref="MovementModStatusComponent"/> for the component applied to the entity.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(MovementModStatusSystem))]
public sealed partial class MovementModStatusEffectComponent : Component
{
/// <summary>
/// Multiplicative sprint modifier, with bounds of [0, 1)
/// </summary>
[DataField, AutoNetworkedField]
public float SprintSpeedModifier = 0.5f;
/// <summary>
/// Multiplicative walk modifier, with bounds of [0, 1)
/// </summary>
[DataField, AutoNetworkedField]
public float WalkSpeedModifier = 0.5f;
}