using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedMoverController))]
public sealed partial class MovementRelayTargetComponent : Component
{
/// <summary>
/// The entity that is relaying to this entity.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid Source;
}