24 lines
864 B
C#
24 lines
864 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// This component ensures an entity is always in the KnockedDown State and cannot stand. Great for any entities you
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/// don't want to collide with other mobs, don't want eating projectiles and don't want to get knocked down.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class WormComponent : Component
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{
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/// <summary>
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/// Modifier for KnockedDown Friction, or in this components case, all friction
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/// </summary>
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[DataField, AutoNetworkedField]
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public float FrictionModifier = 1f;
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/// <summary>
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/// Modifier for KnockedDown Movement, or in this components case, all movement
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/// </summary>
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[DataField, AutoNetworkedField]
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public float SpeedModifier = 1f;
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}
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