using Robust.Shared.GameStates;
namespace Content.Shared.NPC.Components
{
/// Added when a medibot injects someone
/// So they don't get injected again for at least a minute.
[RegisterComponent, NetworkedComponent]
public sealed partial class NPCRecentlyInjectedComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("accumulator")]
public float Accumulator = 0f;
[ViewVariables(VVAccess.ReadWrite), DataField("removeTime")]
public TimeSpan RemoveTime = TimeSpan.FromMinutes(1);
}