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using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.NameIdentifier;
/// <summary>
/// Generates a unique numeric identifier for entities, with specifics controlled by a <see cref="NameIdentifierGroupPrototype"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NameIdentifierComponent : Component
{
[DataField]
public ProtoId<NameIdentifierGroupPrototype>? Group;
/// <summary>
/// The randomly generated ID for this entity.
/// </summary>
[DataField, AutoNetworkedField]
public int Identifier = -1;
/// <summary>
/// The full name identifier for this entity.
/// </summary>
[DataField, AutoNetworkedField]
public string FullIdentifier = string.Empty;
}