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using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
using Content.Shared.Forensics;
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using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Shared.Nutrition.EntitySystems;
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/// <summary>
/// Handles feeding attempts both on yourself and on the target.
/// </summary>
[Obsolete("Migration to Content.Shared.Nutrition.EntitySystems.IngestionSystem is required")]
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public sealed class FoodSystem : EntitySystem
{
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[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly IngestionSystem _ingestion = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
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public const float MaxFeedDistance = 1.0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem), typeof(InventorySystem) });
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<FoodComponent, BeforeIngestedEvent>(OnBeforeFoodEaten);
SubscribeLocalEvent<FoodComponent, IngestedEvent>(OnFoodEaten);
SubscribeLocalEvent<FoodComponent, FullyEatenEvent>(OnFoodFullyEaten);
SubscribeLocalEvent<FoodComponent, GetUtensilsEvent>(OnGetUtensils);
SubscribeLocalEvent<FoodComponent, IsDigestibleEvent>(OnIsFoodDigestible);
SubscribeLocalEvent<FoodComponent, EdibleEvent>(OnFood);
SubscribeLocalEvent<FoodComponent, GetEdibleTypeEvent>(OnGetEdibleType);
SubscribeLocalEvent<FoodComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
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}
/// <summary>
/// Eat or drink an item
/// </summary>
private void OnUseFoodInHand(Entity<FoodComponent> entity, ref UseInHandEvent ev)
{
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if (ev.Handled)
return;
ev.Handled = _ingestion.TryIngest(ev.User, ev.User, entity);
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}
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/// <summary>
/// Feed someone else
/// </summary>
private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent args)
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{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = _ingestion.TryIngest(args.User, args.Target.Value, entity);
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}
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private void AddEatVerb(Entity<FoodComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
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{
var user = args.User;
if (entity.Owner == user || !args.CanInteract || !args.CanAccess)
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return;
Flavor profiles (#10991) * flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead
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if (!_ingestion.TryGetIngestionVerb(user, entity, IngestionSystem.Food, out var verb))
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return;
args.Verbs.Add(verb);
}
private void OnBeforeFoodEaten(Entity<FoodComponent> food, ref BeforeIngestedEvent args)
{
if (args.Cancelled || args.Solution is not { } solution)
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return;
// Set it to transfer amount if it exists, otherwise eat the whole volume if possible.
args.Transfer = food.Comp.TransferAmount ?? solution.Volume;
}
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private void OnFoodEaten(Entity<FoodComponent> entity, ref IngestedEvent args)
{
if (args.Handled)
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return;
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args.Handled = true;
_audio.PlayPredicted(entity.Comp.UseSound, args.Target, args.User, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(entity.Owner, args.Target, args.Split);
if (args.ForceFed)
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{
var targetName = Identity.Entity(args.Target, EntityManager);
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var userName = Identity.Entity(args.User, EntityManager);
_popup.PopupEntity(Loc.GetString("edible-force-feed-success", ("user", userName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food)), ("flavors", flavors)), entity, entity);
_popup.PopupClient(Loc.GetString("edible-force-feed-success-user", ("target", targetName), ("verb", _ingestion.GetProtoVerb(IngestionSystem.Food))), args.User, args.User);
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// log successful forced feeding
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(entity):food}");
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}
else
{
_popup.PopupClient(Loc.GetString(entity.Comp.EatMessage, ("food", entity.Owner), ("flavors", flavors)), args.User, args.User);
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// log successful voluntary eating
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity):food}");
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}
// BREAK OUR UTENSILS
if (_ingestion.TryGetUtensils(args.User, entity, out var utensils))
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{
foreach (var utensil in utensils)
{
_ingestion.TryBreak(utensil, args.User);
}
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}
if (_ingestion.GetUsesRemaining(entity, entity.Comp.Solution, args.Split.Volume) > 0)
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{
// Leave some of the consumer's DNA on the consumed item...
var ev = new TransferDnaEvent
{
Donor = args.Target,
Recipient = entity,
CanDnaBeCleaned = false,
};
RaiseLocalEvent(args.Target, ref ev);
args.Repeat = !args.ForceFed;
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return;
}
// Food is always destroyed...
args.Destroy = true;
}
private void OnFoodFullyEaten(Entity<FoodComponent> food, ref FullyEatenEvent args)
{
if (food.Comp.Trash.Count == 0)
return;
var position = _transform.GetMapCoordinates(food);
var trashes = food.Comp.Trash;
var tryPickup = _hands.IsHolding(args.User, food, out _);
foreach (var trash in trashes)
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{
var spawnedTrash = EntityManager.PredictedSpawn(trash, position);
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// If the user is holding the item
if (tryPickup)
{
// Put the trash in the user's hand
_hands.TryPickupAnyHand(args.User, spawnedTrash);
}
}
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}
private void OnFood(Entity<FoodComponent> food, ref EdibleEvent args)
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{
if (args.Cancelled)
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return;
if (args.Cancelled || args.Solution != null)
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return;
if (food.Comp.UtensilRequired && !_ingestion.HasRequiredUtensils(args.User, food.Comp.Utensil))
{
args.Cancelled = true;
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return;
}
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// Check this last
_solutionContainer.TryGetSolution(food.Owner, food.Comp.Solution, out args.Solution);
args.Time += TimeSpan.FromSeconds(food.Comp.Delay);
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}
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private void OnGetUtensils(Entity<FoodComponent> entity, ref GetUtensilsEvent args)
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{
if (entity.Comp.Utensil == UtensilType.None)
return;
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if (entity.Comp.UtensilRequired)
args.AddRequiredTypes(entity.Comp.Utensil);
else
args.Types |= entity.Comp.Utensil;
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}
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// TODO: When DrinkComponent and FoodComponent are properly obseleted, make the IsDigestionBools in IngestionSystem private again.
private void OnIsFoodDigestible(Entity<FoodComponent> ent, ref IsDigestibleEvent args)
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{
if (ent.Comp.RequireDead && _mobState.IsAlive(ent))
return;
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args.AddDigestible(ent.Comp.RequiresSpecialDigestion);
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}
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private void OnGetEdibleType(Entity<FoodComponent> ent, ref GetEdibleTypeEvent args)
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{
if (args.Type != null)
return;
args.SetPrototype(IngestionSystem.Food);
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}
private void OnBeforeFullySliced(Entity<FoodComponent> food, ref BeforeFullySlicedEvent args)
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{
if (food.Comp.Trash.Count == 0)
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return;
var position = _transform.GetMapCoordinates(food);
var trashes = food.Comp.Trash;
var tryPickup = _hands.IsHolding(args.User, food, out _);
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foreach (var trash in trashes)
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{
var spawnedTrash = EntityManager.PredictedSpawn(trash, position);
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// If the user is holding the item
if (tryPickup)
{
// Put the trash in the user's hand
_hands.TryPickupAnyHand(args.User, spawnedTrash);
}
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}
}
}