11 lines
348 B
C#
11 lines
348 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.PowerCell.Components;
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/// <summary>
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/// Integrate PowerCellDraw and ItemToggle.
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/// Make toggling this item require power, and deactivates the item when power runs out.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ToggleCellDrawComponent : Component;
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