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crystall-punk-14/Content.Shared/Procedural/PostGeneration/AutoCablingDunGen.cs

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DungeonData rework (#37172) * DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
2025-05-18 03:10:30 +10:00
using Robust.Shared.Prototypes;
VGRoid support (#27659) * Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
2024-07-03 22:23:11 +10:00
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Runs cables throughout the dungeon.
/// </summary>
DungeonData rework (#37172) * DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
2025-05-18 03:10:30 +10:00
public sealed partial class AutoCablingDunGen : IDunGenLayer
{
[DataField(required: true)]
public EntProtoId Entity;
}
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