Files

18 lines
539 B
C#
Raw Permalink Normal View History

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Rotatable;
/// <summary>
/// Allows an entity to be flipped (mirrored) by using a verb.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FlippableComponent : Component
{
/// <summary>
/// Entity to replace this entity with when the current one is 'flipped'.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public EntProtoId MirrorEntity = default!;
}