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using Robust.Shared.GameStates;
namespace Content.Shared.Rotatable;
/// <summary>
/// Allows an entity to be rotated by using a verb.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RotatableComponent : Component
{
/// <summary>
/// If true, this entity can be rotated even while anchored.
/// </summary>
[DataField, AutoNetworkedField]
public bool RotateWhileAnchored;
/// <summary>
/// If true, will rotate entity in players direction when pulled
/// </summary>
[DataField, AutoNetworkedField]
public bool RotateWhilePulling = true;
/// <summary>
/// The angular value to change when using the rotate verbs.
/// </summary>
[DataField, AutoNetworkedField]
public Angle Increment = Angle.FromDegrees(90);
}