11 lines
367 B
C#
11 lines
367 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.SecretLocks;
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/// <summary>
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/// "Locks" items (Doesn't actually lock them but just switches various settings) so its not possible to tell
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/// the item is triggered by a voice activation.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class VoiceTriggerLockComponent : Component;
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