2023-01-04 12:56:35 -06:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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2022-08-31 12:24:21 +02:00
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/// <summary>
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/// Simple sound emitter that emits sound on entity spawn.
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/// </summary>
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2025-07-22 12:25:28 +02:00
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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2025-03-30 15:41:11 +02:00
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public sealed partial class EmitSoundOnSpawnComponent : BaseEmitSoundComponent;
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