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using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks;
[Prototype]
public sealed partial class StackPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField]
public LocId Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField]
public SpriteSpecifier? Icon { get; private set; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField(required: true)]
public EntProtoId Spawn { get; private set; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack.
/// Can be overriden on <see cref="StackComponent"/>
/// if null, simply has unlimited max count.
/// </summary>
[DataField]
public int? MaxCount { get; private set; }
}