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crystall-punk-14/Content.Shared/StatusEffectNew/Components/RejuvenateRemovedStatusEffectComponent.cs

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using Content.Shared.Damage.Components;
using Content.Shared.Rejuvenate;
using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
/// <summary>
/// Marker component for a status effect that should be removed on rejuvenation
/// and should not be applied on targets with <see cref="GodmodeComponent" />.
/// Only applies to effects using the new <see cref="StatusEffectsSystem" />.
/// </summary>
/// <seealso cref="RejuvenateEvent"/>
[RegisterComponent, NetworkedComponent]
public sealed partial class RejuvenateRemovedStatusEffectComponent : Component;