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using Content.Shared.Alert;
using Content.Shared.StatusEffectNew.Components;
namespace Content.Shared.StatusEffectNew;
/// <summary>
/// Handles displaying status effects that should show an alert, optionally with a duration.
/// </summary>
public sealed class StatusEffectAlertSystem : EntitySystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
private EntityQuery<StatusEffectComponent> _effectQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectAppliedEvent>(OnStatusEffectApplied);
SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectRemovedEvent>(OnStatusEffectRemoved);
SubscribeLocalEvent<StatusEffectAlertComponent, StatusEffectEndTimeUpdatedEvent>(OnEndTimeUpdated);
_effectQuery = GetEntityQuery<StatusEffectComponent>();
}
private void OnStatusEffectApplied(Entity<StatusEffectAlertComponent> ent, ref StatusEffectAppliedEvent args)
{
if (!_effectQuery.TryComp(ent, out var effectComp))
return;
_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? effectComp.EndEffectTime : null);
}
private void OnStatusEffectRemoved(Entity<StatusEffectAlertComponent> ent, ref StatusEffectRemovedEvent args)
{
_alerts.ClearAlert(args.Target, ent.Comp.Alert);
}
private void OnEndTimeUpdated(Entity<StatusEffectAlertComponent> ent, ref StatusEffectEndTimeUpdatedEvent args)
{
_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? args.EndTime : null);
}
}