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crystall-punk-14/Content.Shared/Stunnable/SharedStunSystem.Visualizer.cs

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using Content.Shared.Bed.Sleep;
using Content.Shared.Mobs;
using Robust.Shared.Serialization;
namespace Content.Shared.Stunnable;
public abstract partial class SharedStunSystem
{
public void InitializeAppearance()
{
SubscribeLocalEvent<StunVisualsComponent, MobStateChangedEvent>(OnStunMobStateChanged);
SubscribeLocalEvent<StunVisualsComponent, SleepStateChangedEvent>(OnSleepStateChanged);
}
private bool GetStarsData(Entity<StunVisualsComponent, StunnedComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp2, false))
return false;
return Blocker.CanConsciouslyPerformAction(entity);
}
private void OnStunMobStateChanged(Entity<StunVisualsComponent> entity, ref MobStateChangedEvent args)
{
Appearance.SetData(entity, StunVisuals.SeeingStars, GetStarsData(entity));
}
private void OnSleepStateChanged(Entity<StunVisualsComponent> entity, ref SleepStateChangedEvent args)
{
Appearance.SetData(entity, StunVisuals.SeeingStars, GetStarsData(entity));
}
public void TrySeeingStars(Entity<AppearanceComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp))
return;
// Here so server can tell the client to do things
// Don't dirty the component if we don't need to
if (!Appearance.TryGetData<bool>(entity, StunVisuals.SeeingStars, out var stars, entity.Comp) && stars)
return;
if (!Blocker.CanConsciouslyPerformAction(entity))
return;
Appearance.SetData(entity, StunVisuals.SeeingStars, true);
Dirty(entity);
}
[Serializable, NetSerializable, Flags]
public enum StunVisuals
{
SeeingStars,
}
}