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crystall-punk-14/Content.Shared/Trigger/Components/Conditions/RandomChanceTriggerConditionComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
/// <summary>
/// This condition will cancel triggers based on random chance.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomChanceTriggerConditionComponent : BaseTriggerConditionComponent
{
/// <summary>
/// Chance for the trigger to succeed.
/// </summary>
[DataField, AutoNetworkedField]
public float SuccessChance = .9f;
}