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2025-08-03 21:20:37 +02:00
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will delete the entity when triggered.
/// If TargetUser is true it will delete them instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DeleteOnTriggerComponent : BaseXOnTriggerComponent;