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crystall-punk-14/Content.Shared/Trigger/Components/RandomTimerTriggerComponent.cs

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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components;
/// <summary>
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/// This is used for randomizing a <see cref="TimerTriggerComponent"/> on MapInit.
/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomTimerTriggerComponent : Component
{
/// <summary>
/// The minimum random trigger time.
/// </summary>
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[DataField, AutoNetworkedField]
public float Min;
/// <summary>
/// The maximum random trigger time.
/// </summary>
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[DataField, AutoNetworkedField]
public float Max;
}