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using Robust.Shared.GameStates;
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2025-08-03 21:20:37 +02:00
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namespace Content.Shared.Trigger.Components;
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/// <summary>
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/// This is used for randomizing a <see cref="TimerTriggerComponent"/> on MapInit.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RandomTimerTriggerComponent : Component
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{
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/// <summary>
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/// The minimum random trigger time.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Min;
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/// <summary>
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/// The maximum random trigger time.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Max;
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}
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