12 lines
456 B
C#
12 lines
456 B
C#
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using Content.Shared.Interaction;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Trigger on <see cref="InteractHandEvent"/>, aka clicking on an entity with an empty hand.
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/// User is the player with the hand doing the clicking.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnInteractHandComponent : BaseTriggerOnXComponent;
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