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using Content.Shared.GameTicking;
using Content.Shared.Trigger.Components.Triggers;
namespace Content.Shared.Trigger.Systems;
/// <summary>
/// System for creating a trigger when the round ends.
/// </summary>
public sealed class TriggerOnRoundEndSystem : EntitySystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndMessageEvent>(OnRoundEnd);
}
private void OnRoundEnd(RoundEndMessageEvent args)
{
var triggerQuery = EntityQueryEnumerator<TriggerOnRoundEndComponent>();
// trigger everything with the component
while (triggerQuery.MoveNext(out var uid, out var comp))
{
_trigger.Trigger(uid, null, comp.KeyOut);
}
}
}