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crystall-punk-14/Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs

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using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
using Robust.Shared.Prototypes;
namespace Content.Shared.Weapons.Ranged.Systems;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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public sealed class BatteryWeaponFireModesSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BatteryWeaponFireModesComponent, UseInHandEvent>(OnUseInHandEvent);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
SubscribeLocalEvent<BatteryWeaponFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<BatteryWeaponFireModesComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(EntityUid uid, BatteryWeaponFireModesComponent component, ExaminedEvent args)
{
if (component.FireModes.Count < 2)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
return;
var fireMode = GetMode(component);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var proto))
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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return;
args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", proto.Name)));
}
private BatteryWeaponFireMode GetMode(BatteryWeaponFireModesComponent component)
{
return component.FireModes[component.CurrentFireMode];
}
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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private void OnGetVerb(EntityUid uid, BatteryWeaponFireModesComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.CanComplexInteract)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
return;
if (component.FireModes.Count < 2)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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return;
if (!_accessReaderSystem.IsAllowed(args.User, uid))
return;
for (var i = 0; i < component.FireModes.Count; i++)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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{
var fireMode = component.FireModes[i];
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
var index = i;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
var v = new Verb
{
Priority = 1,
Category = VerbCategory.SelectType,
Text = entProto.Name,
Disabled = i == component.CurrentFireMode,
Impact = LogImpact.Medium,
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
DoContactInteraction = true,
Act = () =>
{
TrySetFireMode(uid, component, index, args.User);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
}
};
args.Verbs.Add(v);
}
}
private void OnUseInHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, UseInHandEvent args)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
{
if(args.Handled)
return;
args.Handled = true;
TryCycleFireMode(uid, component, args.User);
}
public void TryCycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid? user = null)
{
if (component.FireModes.Count < 2)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
return;
var index = (component.CurrentFireMode + 1) % component.FireModes.Count;
TrySetFireMode(uid, component, index, user);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
}
public bool TrySetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, int index, EntityUid? user = null)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
{
if (index < 0 || index >= component.FireModes.Count)
return false;
if (user != null && !_accessReaderSystem.IsAllowed(user.Value, uid))
return false;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
SetFireMode(uid, component, index, user);
return true;
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
}
private void SetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, int index, EntityUid? user = null)
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
{
var fireMode = component.FireModes[index];
component.CurrentFireMode = index;
Dirty(uid, component);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
if (_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
_appearanceSystem.SetData(uid, BatteryWeaponFireModeVisuals.State, prototype.ID, appearance);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
if (user != null)
_popupSystem.PopupClient(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user.Value);
}
if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProviderComponent))
{
// TODO: Have this get the info directly from the batteryComponent when power is moved to shared.
var OldFireCost = projectileBatteryAmmoProviderComponent.FireCost;
projectileBatteryAmmoProviderComponent.Prototype = fireMode.Prototype;
projectileBatteryAmmoProviderComponent.FireCost = fireMode.FireCost;
float FireCostDiff = (float)fireMode.FireCost / (float)OldFireCost;
projectileBatteryAmmoProviderComponent.Shots = (int)Math.Round(projectileBatteryAmmoProviderComponent.Shots / FireCostDiff);
projectileBatteryAmmoProviderComponent.Capacity = (int)Math.Round(projectileBatteryAmmoProviderComponent.Capacity / FireCostDiff);
Dirty(uid, projectileBatteryAmmoProviderComponent);
var updateClientAmmoEvent = new UpdateClientAmmoEvent();
RaiseLocalEvent(uid, ref updateClientAmmoEvent);
C.H.I.M.P handcannon redesign (#19004) * Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 17:54:52 -05:00
}
}
}