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crystall-punk-14/Content.Shared/Wires/ActivatableUIRequiresPanelComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Wires;
/// <summary>
/// This is used for activatable UIs that require the entity to have a panel in a certain state.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedWiresSystem))]
public sealed partial class ActivatableUIRequiresPanelComponent : Component
{
/// <summary>
/// TRUE: the panel must be open to access the UI.
/// FALSE: the panel must be closed to access the UI.
/// </summary>
[DataField]
public bool RequireOpen = true;
}