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crystall-punk-14/Content.Shared/_CP14/MagicEssence/CP14MagicEssenceContainerComponent.cs

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using Content.Shared._CP14.MagicRitual.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicEssence;
/// <summary>
/// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(CP14MagicEssenceSystem))]
public sealed partial class CP14MagicEssenceContainerComponent : Component
{
[DataField]
public Dictionary<ProtoId<CP14MagicTypePrototype>, int> Essences = new();
}