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workbench-update
crystall-punk-14/Content.Shared/Procedural/PostGeneration/ExternalWindowDunGen.cs

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VGRoid support (#27659) * Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance
2024-07-03 22:23:11 +10:00
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// If external areas are found will try to generate windows.
/// </summary>
/// <remarks>
/// Dungeon data keys are:
/// - EntranceFlank
/// - FallbackTile
/// </remarks>
public sealed partial class ExternalWindowDunGen : IDunGenLayer;
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