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crystall-punk-14/Content.Client/_CP14/Displacement/CP14SimpleDisplacementMapSystem.cs

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2025-02-21 20:28:03 +03:00
using Content.Client.DisplacementMap;
using Content.Shared.Item;
using Robust.Client.GameObjects;
namespace Content.Client._CP14.Displacement;
public sealed class CP14SimpleDisplacementMapSystem : EntitySystem
{
[Dependency] private readonly DisplacementMapSystem _displacement = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14SimpleDisplacementMapComponent, VisualsChangedEvent>(OnVisualChanged);
}
private void OnVisualChanged(Entity<CP14SimpleDisplacementMapComponent> ent, ref VisualsChangedEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
foreach (var key in ent.Comp.RevealedLayers)
{
sprite.RemoveLayer(key);
}
ent.Comp.RevealedLayers.Clear();
foreach (var (key, dData) in ent.Comp.Displacements)
{
if (!sprite.LayerMapTryGet(key, out var index))
continue;
_displacement.TryAddDisplacement(dData, sprite, index, key, ent.Comp.RevealedLayers);
}
}
}