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crystall-punk-14/Content.IntegrationTests/Tests/MindEntityDeletionTest.cs

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using System.Linq;
using System.Threading.Tasks;
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using Content.Server.Mind;
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using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
{
// Tests various scenarios of deleting the entity that a player's mind is connected to.
[TestFixture]
public sealed class MindEntityDeletionTest
{
[Test]
public async Task TestDeleteVisiting()
{
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
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EntityUid playerEnt = default;
EntityUid visitEnt = default;
Mind mind = null;
var map = await PoolManager.CreateTestMap(pairTracker);
await server.WaitAssertion(() =>
{
var player = playerMan.ServerSessions.Single();
var pos = new MapCoordinates(Vector2.Zero, map.MapId);
playerEnt = entMan.SpawnEntity(null, pos);
visitEnt = entMan.SpawnEntity(null, pos);
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mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt);
mind.Visit(visitEnt);
Assert.That(player.AttachedEntity, Is.EqualTo(visitEnt));
Assert.That(mind.VisitingEntity, Is.EqualTo(visitEnt));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
entMan.DeleteEntity(visitEnt);
if (mind == null)
{
Assert.Fail("Mind was null");
return;
}
if (mind.VisitingEntity != null)
{
Assert.Fail("Mind VisitingEntity was not null");
return;
}
// This used to throw so make sure it doesn't.
entMan.DeleteEntity(playerEnt);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() =>
{
mapManager.DeleteMap(map.MapId);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestGhostOnDelete()
{
// Has to be a non-dummy ticker so we have a proper map.
await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();
var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var map = await PoolManager.CreateTestMap(pairTracker);
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EntityUid playerEnt = default;
Mind mind = null;
await server.WaitAssertion(() =>
{
var player = playerMan.ServerSessions.Single();
var pos = new MapCoordinates(Vector2.Zero, map.MapId);
playerEnt = entMan.SpawnEntity(null, pos);
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mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
mind.TransferTo(playerEnt);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() =>
{
entMan.DeleteEntity(playerEnt);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
Assert.That(entMan.EntityExists(mind.CurrentEntity!.Value), Is.True);
});
await server.WaitPost(() =>
{
mapManager.DeleteMap(map.MapId);
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task TestGhostOnDeleteMap()
{
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await using var pairTracker = await PoolManager.GetServerClient();
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
var coordinates = testMap.GridCoords;
var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var map = await PoolManager.CreateTestMap(pairTracker);
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EntityUid playerEnt = default;
Mind mind = null;
await server.WaitAssertion(() =>
{
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var player = playerMan.ServerSessions.Single();
playerEnt = entMan.SpawnEntity(null, coordinates);
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mind = new Mind(player.UserId);
mind.ChangeOwningPlayer(player.UserId);
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mind.TransferTo(playerEnt);
Assert.That(mind.CurrentEntity, Is.EqualTo(playerEnt));
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitPost(() =>
{
mapManager.DeleteMap(testMap.MapId);
});
await PoolManager.RunTicksSync(pairTracker.Pair, 5);
await server.WaitAssertion(() =>
{
Assert.That(entMan.EntityExists(mind.CurrentEntity!.Value), Is.True);
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
});
await server.WaitPost(() =>
{
mapManager.DeleteMap(map.MapId);
});
await pairTracker.CleanReturnAsync();
}
}
}