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crystall-punk-14/Content.Shared/Kitchen/Components/SharpComponent.cs

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using Content.Shared.Nutrition.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Kitchen.Components;
/// <summary>
/// Applies to items that are capable of butchering entities, or
/// are otherwise sharp for some purpose.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class SharpComponent : Component
{
/// <summary>
/// List of the entities that are currently being butchered.
/// </summary>
// TODO just make this a tool type. Move SharpSystem to shared.
[AutoNetworkedField]
public readonly HashSet<EntityUid> Butchering = [];
/// <summary>
/// Affects butcher delay of the <see cref="ButcherableComponent"/>.
/// </summary>
[DataField, AutoNetworkedField]
public float ButcherDelayModifier = 1.0f;
}