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crystall-punk-14/Content.Server/Speech/EntitySystems/EmoteBlockerSystem.cs

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using Content.Server.Speech.Components;
using Content.Shared.Emoting;
using Content.Shared.Inventory;
namespace Content.Server.Speech.EntitySystems;
public sealed class EmoteBlockerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmoteBlockerComponent, BeforeEmoteEvent>(OnEmoteEvent);
SubscribeLocalEvent<EmoteBlockerComponent, InventoryRelayedEvent<BeforeEmoteEvent>>(OnRelayedEmoteEvent);
}
private static void OnRelayedEmoteEvent(Entity<EmoteBlockerComponent> entity, ref InventoryRelayedEvent<BeforeEmoteEvent> args)
{
OnEmoteEvent(entity, ref args.Args);
}
private static void OnEmoteEvent(Entity<EmoteBlockerComponent> entity, ref BeforeEmoteEvent args)
{
if (entity.Comp.BlocksEmotes.Contains(args.Emote))
{
args.Cancel();
args.Blocker = entity;
return;
}
foreach (var blockedCat in entity.Comp.BlocksCategories)
{
if (blockedCat == args.Emote.Category)
{
args.Cancel();
args.Blocker = entity;
return;
}
}
}
}