Files
crystall-punk-14/Content.Server/GameObjects/EntitySystems/BaseChargerSystem.cs

19 lines
522 B
C#
Raw Normal View History

using Content.Server.GameObjects.Components.Power.Chargers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
[UsedImplicitly]
internal sealed class BaseChargerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BaseCharger>())
{
comp.OnUpdate(frameTime);
}
}
}
}