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crystall-punk-14/Content.Shared/Utility/EntityPrototypeHelpers.cs

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#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Shared.Utility
{
public static class EntityPrototypeHelpers
{
public static bool HasComponent<T>(string prototype, IPrototypeManager? prototypeManager = null, IComponentFactory? componentFactory = null) where T : IComponent
{
return HasComponent(prototype, typeof(T), prototypeManager, componentFactory);
}
public static bool HasComponent(string prototype, Type component, IPrototypeManager? prototypeManager = null, IComponentFactory? componentFactory = null)
{
prototypeManager ??= IoCManager.Resolve<IPrototypeManager>();
componentFactory ??= IoCManager.Resolve<IComponentFactory>();
var registration = componentFactory.GetRegistration(component);
if (!prototypeManager.TryIndex(prototype, out EntityPrototype proto))
{
return proto.Components.ContainsKey(registration.Name);
}
return false;
}
}
}