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crystall-punk-14/Content.Shared.Database/LogType.cs

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namespace Content.Shared.Database;
// DO NOT CHANGE THE NUMERIC VALUES OF THESE
public enum LogType
{
/// <summary>
/// Test logs. DO NOT USE!!!
/// </summary>
Unknown = 0,
// DamageChange = 1
/// <summary>
/// A player dealt damage to an entity.
/// </summary>
Damaged = 2,
/// <summary>
/// A player healed an entity.
/// </summary>
Healed = 3,
/// <summary>
/// A player slipped on an entity.
/// </summary>
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Slip = 4,
/// <summary>
/// Station event was added or announced.
/// </summary>
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EventAnnounced = 5,
/// <summary>
/// Game rule was added or started.
/// </summary>
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EventStarted = 6,
EventRan = 16,
/// <summary>
/// Game rule was stopped.
/// </summary>
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EventStopped = 7,
/// <summary>
/// A player used a verb on an entity.
/// </summary>
Verb = 19,
/// <summary>
/// An evacuation shuttle was called.
/// </summary>
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ShuttleCalled = 8,
/// <summary>
/// An evacuation shuttle was recalled.
/// </summary>
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ShuttleRecalled = 9,
/// <summary>
/// Explosive depressurization related interactions.
/// </summary>
ExplosiveDepressurization = 10,
/// <summary>
/// A player or entity was respawned.
/// </summary>
Refactor how jobs are handed out (#5422) * Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
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Respawn = 13,
/// <summary>
/// A player joined station on round start.
/// </summary>
Refactor how jobs are handed out (#5422) * Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
2021-11-26 03:02:46 -06:00
RoundStartJoin = 14,
/// <summary>
/// A player joined station after round start.
/// </summary>
Refactor how jobs are handed out (#5422) * Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
2021-11-26 03:02:46 -06:00
LateJoin = 15,
/// <summary>
/// Chemical reactions related interactions.
/// </summary>
ChemicalReaction = 17,
/// <summary>
/// Reagent effects related interactions.
/// </summary>
ReagentEffect = 18,
/// <summary>
/// Canister valve was opened or closed.
/// </summary>
CanisterValve = 20,
/// <summary>
/// Release pressure on the canister was changed.
/// </summary>
CanisterPressure = 21,
/// <summary>
/// Canister purged its contents into the environment.
/// </summary>
CanisterPurged = 22,
/// <summary>
/// Tank was ejected from the canister.
/// </summary>
CanisterTankEjected = 23,
/// <summary>
/// Tank was inserted into the canister.
/// </summary>
CanisterTankInserted = 24,
/// <summary>
/// A player tried to disarm an entity.
/// </summary>
DisarmedAction = 25,
/// <summary>
/// A player knocked down an entity on the floor.
/// </summary>
DisarmedKnockdown = 26,
AttackArmedClick = 27,
AttackArmedWide = 28,
AttackUnarmedClick = 29,
AttackUnarmedWide = 30,
/// <summary>
/// A player interacted with an entity in his hand.
/// </summary>
InteractHand = 31,
/// <summary>
/// A player activated an entity.
/// </summary>
InteractActivate = 32,
/// <summary>
/// A player threw an entity.
/// </summary>
Throw = 33,
/// <summary>
/// Entity landed.
/// </summary>
Landed = 34,
/// <summary>
/// A thrown entity hit the other entity.
/// </summary>
ThrowHit = 35,
/// <summary>
/// A player picked up an entity.
/// </summary>
Pickup = 36,
/// <summary>
/// A player dropped an entity.
/// </summary>
Drop = 37,
/// <summary>
/// A bullet hit an entity.
/// </summary>
BulletHit = 38,
/// <summary>
/// A player force-feed an entity or injected it with a solution.
/// </summary>
ForceFeed = 40,
/// <summary>
/// A player ate an entity or injected themselves with a solution.
/// </summary>
Ingestion = 53,
/// <summary>
/// A melee attack hit an entity.
/// </summary>
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MeleeHit = 41,
/// <summary>
/// A hitscan attack hit an entity.
/// </summary>
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HitScanHit = 42,
/// <summary>
/// Suicides, ghosting, repossession, objectives, etc.
/// </summary>
Mind = 43,
/// <summary>
/// Explosions and explosives related interactions.
/// </summary>
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Explosion = 44,
Radiation = 45,
/// <summary>
/// Entity started or stopped taking pressure damage.
/// </summary>
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Barotrauma = 46,
/// <summary>
/// Fire started or stopped.
/// </summary>
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Flammable = 47,
/// <summary>
/// Entity started or stopped suffocating.
/// </summary>
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Asphyxiation = 48,
/// <summary>
/// Entity started or stopped taking temperature damage.
/// </summary>
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Temperature = 49,
Hunger = 50,
Thirst = 51,
/// <summary>
/// Entity received electrocution damage.
/// </summary>
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Electrocution = 52,
/// <summary>
/// A player drew using a crayon.
/// </summary>
CrayonDraw = 39,
/// <summary>
/// A player changed pressure on atmos device.
/// </summary>
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AtmosPressureChanged = 54,
/// <summary>
/// A player changed power on atmos device.
/// </summary>
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AtmosPowerChanged = 55,
/// <summary>
/// A player changed transfer rate on atmos device.
/// </summary>
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AtmosVolumeChanged = 56,
/// <summary>
/// A player changed filter on atmos device.
/// </summary>
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AtmosFilterChanged = 57,
/// <summary>
/// A player changed ratio on atmos device.
/// </summary>
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AtmosRatioChanged = 58,
/// <summary>
/// Field generator was toggled or lost field connections.
/// </summary>
FieldGeneration = 59,
/// <summary>
/// A player took ghost role.
/// </summary>
GhostRoleTaken = 60,
/// <summary>
/// OOC, IC, LOOC, etc.
/// </summary>
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Chat = 61,
/// <summary>
/// A player performed some action. Like pressing eject and flash buttons on a trash bin, etc.
/// </summary>
Action = 62,
/// <summary>
/// A player used RCD.
/// </summary>
RCD = 63,
/// <summary>
/// Construction related interactions.
/// </summary>
Construction = 64,
/// <summary>
/// Triggers related interactions.
/// </summary>
Trigger = 65,
/// <summary>
/// A player tries to anchor or anchored an entity.
/// </summary>
Anchor = 66,
/// <summary>
/// A player unanchored an entity.
/// </summary>
Unanchor = 67,
/// <summary>
/// Emergency shuttle related interactions.
/// </summary>
EmergencyShuttle = 68,
/// <summary>
/// A player emagged an entity.
/// </summary>
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Emag = 69,
/// <summary>
/// A player was gibbed.
/// </summary>
Gib = 70,
/// <summary>
/// Identity related interactions.
/// </summary>
Identity = 71,
/// <summary>
/// A player cut a cable.
/// </summary>
CableCut = 72,
/// <summary>
/// A player purchased something from the "store".
/// </summary>
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StorePurchase = 73,
/// <summary>
/// A player edited a tile using some tool.
/// </summary>
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LatticeCut = 74,
/// <summary>
/// A player is equipping something on an entity or stripping it from it.
/// </summary>
Stripping = 75,
/// <summary>
/// A player caused stamina damage or entered stamina crit.
/// </summary>
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Stamina = 76,
/// <summary>
/// A player's actions caused an entity spawn.
/// </summary>
EntitySpawn = 77,
/// <summary>
/// Prayers and subtle messages.
/// </summary>
AdminMessage = 78,
/// <summary>
/// Anomaly related interactions.
/// </summary>
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Anomaly = 79,
/// <summary>
/// Cutting, mending and pulsing of wires.
/// </summary>
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WireHacking = 80,
/// <summary>
/// Entity was teleported.
/// </summary>
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Teleport = 81,
/// <summary>
/// Entity was removed in a result of something.
/// </summary>
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EntityDelete = 82,
/// <summary>
/// Voting related interactions.
/// </summary>
Vote = 83,
/// <summary>
/// Entity was configured.
/// </summary>
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ItemConfigure = 84,
/// <summary>
/// Device linking related interactions.
/// </summary>
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DeviceLinking = 85,
/// <summary>
/// Tiles related interactions.
/// </summary>
Tile = 86,
/// <summary>
/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
/// </summary>
ChatRateLimited = 87,
/// <summary>
/// A player changed temperature on atmos device.
/// </summary>
AtmosTemperatureChanged = 88,
/// <summary>
/// Something was sent over device network. Like broadcast.
/// </summary>
DeviceNetwork = 89,
/// <summary>
/// A player had a refund at the "store".
/// </summary>
StoreRefund = 90,
/// <summary>
/// User was rate-limited for some spam action.
/// </summary>
/// <remarks>
/// This is a default value used by <c>PlayerRateLimitManager</c>, though users can use different log types.
/// </remarks>
RateLimited = 91,
/// <summary>
/// A player did an item-use interaction of an item they were holding onto another object.
/// </summary>
InteractUsing = 92,
/// <summary>
/// Storage & entity-storage related interactions
/// </summary>
Storage = 93,
/// <summary>
/// A player got hit by an explosion and was dealt damage.
/// </summary>
ExplosionHit = 94,
/// <summary>
/// A ghost warped to an entity through the ghost warp menu.
/// </summary>
GhostWarp = 95,
/// <summary>
/// A player interacted with a PDA or its cartridge component
/// </summary>
PdaInteract = 96,
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/// <summary>
/// An atmos networked device (such as a vent or pump) has had its settings changed, usually through an air alarm
/// </summary>
AtmosDeviceSetting = 97,
/// <summary>
/// Commands related to admemes. Stuff like config changes, etc.
/// </summary>
AdminCommands = 98,
/// <summary>
/// A player was selected or assigned antag status
/// </summary>
AntagSelection = 99,
}