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crystall-punk-14/Content.Server/Objectives/Components/SpiderChargeConditionComponent.cs

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using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the player is a ninja and blew up their spider charge at its target location.
/// </summary>
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem))]
public sealed partial class SpiderChargeConditionComponent : Component
{
[DataField("spiderChargeDetonated"), ViewVariables(VVAccess.ReadWrite)]
public bool SpiderChargeDetonated;
}