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crystall-punk-14/Content.Shared/Mindshield/Components/MindShieldComponent.cs

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using Content.Shared.Revolutionary;
using Robust.Shared.GameStates;
namespace Content.Shared.Mindshield.Components;
/// <summary>
/// If a player has a Mindshield they will get this component to prevent conversion.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class MindShieldComponent : Component
{
}