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crystall-punk-14/Content.Shared/GameObjects/EntitySystems/ExamineSystemShared.cs

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#nullable enable
using System.Linq;
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using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
using Robust.Shared.Maths;
Serialization v3 content PR (#3491) * serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
namespace Content.Shared.GameObjects.EntitySystems
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public abstract class ExamineSystemShared : EntitySystem
{
public const float ExamineRange = 16f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange;
protected const float ExamineDetailsRange = 3f;
private static bool IsInDetailsRange(IEntity examiner, IEntity entity)
{
return examiner.InRangeUnobstructed(entity, ExamineDetailsRange, ignoreInsideBlocker: true) &&
examiner.IsInSameOrNoContainer(entity);
}
[Pure]
protected static bool CanExamine(IEntity examiner, IEntity examined)
{
if (!examiner.TryGetComponent(out ExaminerComponent? examinerComponent))
{
return false;
}
if (!examinerComponent.DoRangeCheck)
{
return true;
}
if (examiner.Transform.MapID != examined.Transform.MapID)
{
return false;
}
Ignored predicate = entity => entity == examiner || entity == examined;
if (examiner.TryGetContainer(out var container))
{
predicate += entity => entity == container.Owner;
}
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return InRangeUnOccluded(
examiner.Transform.MapPosition,
examined.Transform.MapPosition,
ExamineRange,
predicate: predicate,
ignoreInsideBlocker: true);
}
public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
var occluderSystem = Get<OccluderSystem>();
if (!origin.InRange(other, range)) return false;
var dir = other.Position - origin.Position;
if (dir.LengthSquared.Equals(0f)) return true;
if (range > 0f && !(dir.LengthSquared <= range * range)) return false;
predicate ??= _ => false;
var ray = new Ray(origin.Position, dir.Normalized);
var rayResults = occluderSystem
.IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
if (rayResults.Count == 0) return true;
if (!ignoreInsideBlocker) return false;
foreach (var result in rayResults)
{
if (!result.HitEntity.TryGetComponent(out OccluderComponent? o))
{
continue;
}
var bBox = o.BoundingBox.Translated(o.Owner.Transform.WorldPosition);
if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
{
continue;
}
return false;
}
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return true;
}
public static bool InRangeUnOccluded(IEntity origin, IEntity other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.Owner.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.ToMap(origin.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.Target.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(DragDropEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.DropLocation.ToMap(args.User.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.Target?.Transform.MapPosition ?? args.ClickLocation.ToMap(args.User.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static FormattedMessage GetExamineText(IEntity entity, IEntity? examiner)
{
var message = new FormattedMessage();
if (examiner == null)
{
return message;
}
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, IsInDetailsRange(examiner, entity));
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
}
}