28 lines
565 B
C#
28 lines
565 B
C#
|
|
using Robust.Shared.GameObjects;
|
|||
|
|
using Robust.Shared.Serialization;
|
|||
|
|
using System;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using System.Text;
|
|||
|
|
|
|||
|
|
namespace Content.Shared.GameObjects.Components.Power.AME
|
|||
|
|
{
|
|||
|
|
public class SharedAMEShieldComponent : Component
|
|||
|
|
{
|
|||
|
|
public override string Name => "AMEShield";
|
|||
|
|
|
|||
|
|
[Serializable, NetSerializable]
|
|||
|
|
public enum AMEShieldVisuals
|
|||
|
|
{
|
|||
|
|
Core,
|
|||
|
|
CoreState
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public enum AMECoreState
|
|||
|
|
{
|
|||
|
|
Off,
|
|||
|
|
Weak,
|
|||
|
|
Strong
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|