#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Kitchen
{
/// <summary>
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
/// </summary>
[RegisterComponent]
public class ButcherableComponent : Component
public override string Name => "Butcherable";
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[DataField("meat")]
private string? _meatPrototype;
}