#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ContainmentFieldComponent : Component, ICollideBehavior
public override string Name => "ContainmentField";
public ContainmentFieldConnection? Parent;
public void CollideWith(IEntity collidedWith)
if (Parent == null)
Owner.Delete();
return;
}
Parent.TryRepell(Owner, collidedWith);