#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
/// <summary>
/// Defines the length of a <see cref="IBodyPart"/>.
/// </summary>
[RegisterComponent]
public class ExtensionComponent : BodyPartPropertyComponent
public override string Name => "Extension";
/// Current distance in tiles.
[DataField("distance")]
public float Distance { get; set; } = 3f;
}