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crystall-punk-14/Content.Server/Sound/BaseEmitSoundComponent.cs

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Sound
{
/// <summary>
/// Base sound emitter which defines most of the data fields.
/// </summary>
public abstract class BaseEmitSoundComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; } = 0.0f;
[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection", required: true)] public string SoundCollectionName { get; set; } = default!;
}
}