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crystall-punk-14/Content.Tools/test/0C.yml

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meta:
format: 2
name: DemoStation
author: Space-Wizards
postmapinit: false
tilemap:
0: space
1: floor_asteroid_coarse_sand0
2: floor_asteroid_coarse_sand1
3: floor_asteroid_coarse_sand2
4: floor_asteroid_coarse_sand_dug
5: floor_asteroid_sand
6: floor_asteroid_tile
7: floor_dark
8: floor_elevator_shaft
9: floor_freezer
10: floor_gold
11: floor_green_circuit
12: floor_hydro
13: floor_lino
14: floor_mono
15: floor_reinforced
16: floor_rock_vault
17: floor_showroom
18: floor_snow
19: floor_steel
20: floor_steel_dirty
21: floor_techmaint
22: floor_white
23: floor_wood
24: lattice
25: plating
26: underplating
grids:
- settings:
chunksize: 16
tilesize: 1
snapsize: 1
chunks:
- ind: "-2,-2"
comment: "Ew in A | FQ in B | Fg in C | Fg in Out - SHOULD CAUSE CONFLICT WARNING"
tiles: FgAAABMAAAATAAAAEwAAABMAAAATAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABcAAAAaAAAAEwAAABMAAAATAAAAGgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAaAAAAFgAAABYAAAAaAAAAGgAAABMAAAATAAAAEwAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABoAAAATAAAAEwAAABMAAAAaAAAAGgAAABMAAAAaAAAAEwAAABoAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAAaAAAAEwAAABoAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAAaAAAAGgAAABoAAAAVAAAAGgAAABoAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAGgAAABkAAAAZAAAAGQAAABkAAAAZAAAAGgAAABoAAAAaAAAAGgAAABoAAAATAAAAGgAAABMAAAATAAAAEwAAABUAAAAZAAAAFQAAABUAAAAVAAAAGQAAABkAAAAZAAAAFQAAABUAAAAVAAAAGgAAABoAAAATAAAAEwAAABMAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGQAAABUAAAAaAAAAFQAAAA==
- ind: "-1,-1"
tiles: FQAAABUAAAAVAAAAFQAAABUAAAAVAAAAFQAAABUAAAAVAAAAGgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABkAAAAZAAAAGQAAABkAAAAZAAAAGQAAABkAAAAVAAAAFQAAABoAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAaAAAAGgAAABUAAAAaAAAAGgAAABoAAAAZAAAAFQAAABUAAAAaAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFQAAABUAAAAVAAAAFQAAABUAAAAaAAAAGQAAABUAAAAVAAAAGgAAABYAAAAWAAAAFgAAABoAAAAaAAAAGgAAABUAAAAVAAAAFQAAABUAAAAVAAAAGgAAABkAAAAVAAAAFQAAABoAAAAaAAAAFgAAABoAAAAaAAAAGQAAABkAAAAVAAAAFQAAABUAAAAVAAAAFQAAABoAAAAZAAAAGQAAABkAAAAZAAAAGQAAABkAAAAZAAAAGQAAABkAAAAZAAAAFQAAABUAAAAVAAAAFQAAABUAAAAaAAAAGQAAABUAAAAVAAAAFQAAABUAAAAVAAAAFQAAABUAAAAVAAAAFQAAABoAAAAaAAAAGgAAABUAAAAaAAAAGgAAABkAAAAZAAAAGQAAABkAAAAZAAAAGQAAABkAAAAZAAAAFQAAABUAAAAVAAAAFQAAABUAAAAVAAAAFQAAABUAAAAZAAAAFQAAAA0AAAANAAAADQAAAA0AAAANAAAAGgAAABUAAAAVAAAAGQAAABkAAAAZAAAAGQAAABkAAAAZAAAAGQAAABkAAAANAAAADQAAAA0AAAANAAAADQAAABoAAAAVAAAAFQAAABkAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAADQAAAA0AAAANAAAADQAAAA0AAAAaAAAAGgAAABoAAAAZAAAAEwAAAAkAAAAJAAAACQAAAAkAAAAJAAAAGgAAAA0AAAANAAAADQAAAA0AAAANAAAAFwAAABcAAAAXAAAAGgAAABoAAAAJAAAACQAAAAkAAAAJAAAACQAAABoAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABoAAAAaAAAAGgAAABMAAAAaAAAAGgAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAaAAAAFgAAABYAAAAWAAAAFgAAABYAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAGgAAABYAAAAWAAAAFgAAABYAAAATAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAAA==
- ind: "-1,0"
tiles: EwAAABYAAAAWAAAAFgAAABYAAAATAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABoAAAAWAAAAFgAAABYAAAAWAAAAEwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAXAAAAFwAAABcAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAEwAAABMAAAAaAAAAEwAAABMAAAAaAAAAGgAAABoAAAAaAAAAGgAAABkAAAAaAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAGgAAABMAAAAZAAAAGgAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABoAAAATAAAAGQAAABoAAAATAAAAEwAAABMAAAAaAAAAEwAAABoAAAAaAAAAEwAAABMAAAAaAAAAGgAAABMAAAAaAAAAGgAAABkAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAAZAAAAFQAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAEwAAABMAAAATAAAAEwAAABoAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAGgAAABoAAAAaAAAAGgAAAA==
- ind: "0,-1"
tiles: FgAAABMAAAATAAAAEwAAABMAAAATAAAAGgAAABYAAAAWAAAAFgAAABYAAAAaAAAAFgAAABYAAAAWAAAAFgAAABYAAAATAAAAEwAAABMAAAATAAAAEwAAABoAAAAWAAAAFgAAABYAAAAWAAAAGgAAABYAAAAWAAAAFgAAABYAAAAaAAAAEwAAABMAAAATAAAAEwAAABMAAAAaAAAAFgAAABYAAAAWAAAAFgAAABoAAAAWAAAAFgAAABYAAAAWAAAAGgAAABoAAAATAAAAEwAAABMAAAAaAAAAGgAAABoAAAAWAAAAGgAAABoAAAAaAAAAFgAAABYAAAAWAAAAGgAAABkAAAAaAAAAEwAAABMAAAATAAAAGgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAZAAAAGgAAABMAAAATAAAAEwAAABoAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAGQAAABoAAAATAAAAEwAAABMAAAAaAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABkAAAAaAAAAEwAAABMAAAATAAAAGgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAZAAAAFQAAABMAAAATAAAAEwAAABoAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFQAAABoAAAATAAAAEwAAABMAAAAaAAAAGgAAABYAAAAaAAAAGgAAABYAAAAWAAAAGgAAABoAAAAWAAAAFgAAABoAAAAaAAAAEwAAABMAAAATAAAAGgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAaAAAAFgAAABYAAAAXAAAAGgAAABMAAAATAAAAEwAAABoAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAGgAAABYAAAAWAAAAFwAAABoAAAATAAAAEwAAABMAAAAaAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABoAAAAaAAAAFgAAABcAAAATAAAAEwAAABMAAAATAAAAEwAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAaAAAAFgAAABYAAAAXAAAAEwAAABMAAAATAAAAEwAAABMAAAAWAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAGgAAABYAAAAWAAAAFwAAABMAAAATAAAAEwAAABMAAAATAAAAFgAAABYAAAAWAAAAFgAAABYAAAAWAAAAFgAAABoAAAAWAAAAFgAAAA==
entities:
- uid: 0
type: FakeTestDummy
components:
- parent: 855
pos: -15.5,-11.5
rot: -1.5707963267948966 rad
type: Transform
- type: ContainerContainer
typeChange:
something: true
example:
- 0
- 1
- 2
- 3
- 4
- 855
- "contributionC"
- uid: 1
type: FakeTestDummy
components:
- parent: 0
pos: -5.5,-4.5
rot: -1.5707963267948966 rad
type: Transform
- uid: 2
type: FakeTestDummy
components:
- parent: 1
pos: -15.5,-14.5
rot: -1.5707963267948966 rad
type: Transform
- type: ThereShouldBeTwoOfTheseInOutputOfMergeTestBBB
- uid: 3
type: AnnoyingPlaceholderOnPurpose
components:
- parent: 0
type: Transform
- uid: 4
type: ThisShouldHaveParentChangedToFollowUID
components:
- parent: 2
type: Transform
- uid: 855
components:
- name: Saltern Station
type: MetaData
- parent: null
type: Transform
- index: 0
type: MapGrid
Physics (#3485) * Content side new physics structure * BroadPhase outline done * But we need to fix WorldAABB * Fix static pvs AABB * Fix import * Rando fixes * B is for balloon * Change human mob hitbox to circle * Decent movement * Start adding friction to player controller I think it's the best way to go about it to keep other objects somewhat consistent for physics. * This baby can fit so many physics bugs in it. * Slight mob mover optimisations. * Player mover kinda works okay. * Beginnings of testbed * More testbed * Circlestack bed * Namespaces * BB fixes * Pull WorldAABB * Joint pulling * Semi-decent movement I guess. * Pulling better * Bullet controller + old movement * im too dumb for this shit * Use kinematic mob controller again It's probably for the best TBH * Stashed shitcode * Remove SlipController * In which movement code is entirely refactored * Singularity fix * Fix ApplyLinearImpulse * MoveRelay fix * Fix door collisions * Disable subfloor collisions Saves on broadphase a fair bit * Re-implement ClimbController * Zumzum's pressure * Laggy item throwing * Minor atmos change * Some caching * Optimise controllers * Optimise CollideWith to hell and back * Re-do throwing and tile friction * Landing too * Optimise controllers * Move CCVars and other stuff swept is beautiful * Cleanup a bunch of controllers * Fix shooting and high pressure movement controller * Flashing improvements * Stuff and things * Combat collisions * Combat mode collisions * Pulling distance joint again * Cleanup physics interfaces * More like scuffedularity * Shit's fucked * Haha tests go green * Bigmoneycrab * Fix dupe pulling * Zumzum's based fix * Don't run tile friction for non-predicted bodies * Experimental pulling improvement * Everything's a poly now * Optimise AI region debugging a bit Could still be better but should improve default performance a LOT * Mover no updater * Crazy kinematic body idea * Good collisions * KinematicController * Fix aghost * Throwing refactor * Pushing cleanup * Fix throwing and footstep sounds * Frametime in ICollideBehavior * Fix stuff * Actually fix weightlessness * Optimise collision behaviors a lot * Make open lockers still collide with walls * powwweeerrrrr * Merge master proper * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Ch ch ch changesss * SHIP IT * Fix #if DEBUG * Fix vaulting and item locker collision * Fix throwing * Editing yaml by hand what can go wrong * on * Last yaml fixes * Okay now it's fixed * Linter Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
- fixtures:
- shape:
!type:PhysShapeGrid
grid: 0
type: Physics