using Content.Server.Atmos;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
{
/// <summary>
/// Placeholder example of scrubber functionality.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(BaseSiphonComponent))]
public class DebugSiphonComponent : BaseSiphonComponent
public override string Name => "DebugSiphon";
protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas)
outletGas.Merge(inletGas);
inletGas.Clear();
}