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crystall-punk-14/Content.Shared/Traits/Assorted/LegsParalyzedComponent.cs

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[Trait] Wheelchair bound (#18785) * Init commit * move to shared and remove all from component * maybe that * Use SharedBuckleSystem * Rename to WheelchairBound * Move Carriage to prototype * Update sprite to TG, add folded sprite, rename carriage to wheelchair * Fix wheelchair rsi path * Add stand & down for buckling * Add wheelchair inhand sprites * Move wheelchair down in file & fix fold sprite & add suffix Vehicle * Use new wheelchair id * Add standing & speed reset on component remove * Split system to leg paralyzed and wheelchair bound * Rename to LegsParalyzed * Rename in prototype * Move LegsParalyzed to shared --------- Co-authored-by: Ray <vigersray@gmail.com>
2023-08-08 03:28:59 +03:00
using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// Set player speed to zero and standing state to down, simulating leg paralysis.
/// Used for Wheelchair bound trait.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
public sealed class LegsParalyzedComponent : Component
{
}
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