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crystall-punk-14/Content.Shared/Stunnable/StunVisualsComponent.cs

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Stun and Stamina Visuals (#37196) * Stun animation * Commit 2 * Almost working commit * Best commit * Minor cleanup and value adjustments * Fix animation data getting wasted and cleaned up some stuff * Don't animate if dead * AppearanceSystem is for chumps * Cleanup * More cleanup * More cleanup * Half working commit * Documentation * Works * ComponentHandleState my beloved * AppearanceComp compatibility * Address review * Borgar * AND NOW THE END IS NEAR * AppearanceSystem compliance (Real) * Don't need to log missing there * I actually hate mob prototypes so much you don't even know --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 05:13:11 -07:00
using Robust.Shared.Utility;
namespace Content.Shared.Stunnable;
/// <summary>
/// This is used to listen to incoming events from the AppearanceSystem
/// </summary>
[RegisterComponent]
public sealed partial class StunVisualsComponent : Component
{
[DataField]
public ResPath StarsPath = new ("Mobs/Effects/stunned.rsi");
[DataField]
public string State = "stunned";
}
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