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crystall-punk-14/Content.Client/UserInterface/GhostGui.cs

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using Content.Client.GameObjects.Components.Observer;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Vector2 = Robust.Shared.Maths.Vector2;
Cloning (#1932) * Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA * Added cloning machine code infrastructure copied from Medical Scanner * Added a list to cloning menu containing some numbers * Cloning Machine UI sends a message to the cloning component with the entityUID * New scans now show up in cloning pod menu * fixed cloning machine collision shape * cloning machine can now spawn the right player profile assuming the attatched entity is still correct. * refactored cloning system to use a map of integer ids to player Minds * Added a return to body cloning loop for the ghost * Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle * removed #nullable from cloningMachineWindow" * Trying to get rid of nullable error * fix CloningMachine to not initilize with it's owner components * updated CloningMachine server component to play nice with the new nullable rules * replace flag with eventBus message for sending a ghosts mind to a clone body * Refactor cloning so that a popup option is used to get user consent for cloning * Refactoring * Reverting unused changes for cloning component * Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected * added missing robust toolbox contents * Added cloning NoMind State and made cloning take time * Added cloning progress bar and mind status indicator to cloning pod * Added missing localization calls, removeed 'returned to cloned body' from ghostUI * Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove * Added eject button to cloningMachine and clamped the cloning progress bar to 100% * Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done * Add click-dragOn functionality to the medical scanner for things with a bodyManager * Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob * refactored clonning scan check on medical scanner so it doesn't do a linq query * merge with rogue toolbox * Change the name of Cloning Machine to the less generic Cloning Pod * Changed Cloning Pod so it pauses cloning while the power is out * Removed the evil LocalizationManager from the cloning menus and used the static Loc instead * removed localization dependency from bound accpetCloning user interface * Removed Ilocalization dependency I accidentally added to ghost ui * Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs Co-authored-by: Exp <theexp111@gmail.com> * Changed null check to tryget in case for cloning UiButton.Clone * Parameterized Cloning time on serverside component * tried to reset Robust toolbox module to current master * Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces. * Reset submodule * corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state * Fix typo * Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function * unsubscribe from OnUiReceiveMessage in CloningPodComponent * unssubscribe from ghostreturn message in cloningpodComponent onRemove Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 06:07:54 -04:00
using Robust.Shared.Localization;
namespace Content.Client.UserInterface
{
public class GhostGui : Control
{
private readonly Button _returnToBody = new Button() {Text = Loc.GetString("Return to body")};
private readonly Button _ghostWarp = new Button() {Text = Loc.GetString("Ghost Warp")};
private readonly GhostComponent _owner;
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public GhostGui(GhostComponent owner)
{
IoCManager.InjectDependencies(this);
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_owner = owner;
var targetMenu = new GhostTargetWindow(owner);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += args => targetMenu.Populate();
_returnToBody.OnPressed += args => owner.SendReturnToBodyMessage();
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AddChild(new HBoxContainer
{
Children =
{
_returnToBody,
_ghostWarp
}
});
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Update();
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
}
}
internal class GhostTargetWindow : SS14Window
{
protected override Vector2? CustomSize => (300, 450);
private readonly GhostComponent _owner;
private readonly VBoxContainer _buttonContainer;
public GhostTargetWindow(GhostComponent owner)
{
Title = "Ghost Warp";
_owner = owner;
_owner.GhostRequestWarpPoint();
_owner.GhostRequestPlayerNames();
var margin = new MarginContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
_buttonContainer = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.Fill,
SeparationOverride = 5,
};
var scrollBarContainer = new ScrollContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand
};
margin.AddChild(scrollBarContainer);
scrollBarContainer.AddChild(_buttonContainer);
Contents.AddChild(margin);
}
public void Populate()
{
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
OpenCentered();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in _owner.PlayerNames)
{
var currentButtonRef = new Button
{
Text = value,
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230, 20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(key);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
private void AddButtonLocations()
{
foreach (var name in _owner.WarpNames)
{
var currentButtonRef = new Button
{
Text = $"Warp: {name}",
TextAlign = Label.AlignMode.Right,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter,
SizeFlagsStretchRatio = 1,
CustomMinimumSize = (230,20),
ClipText = true,
};
currentButtonRef.OnPressed += (args) =>
{
_owner.SendGhostWarpRequestMessage(default,name);
};
_buttonContainer.AddChild(currentButtonRef);
}
}
}
}