using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class MovedByPressureComponent : Component
public override string Name => "MovedByPressure";
[ViewVariables(VVAccess.ReadWrite)]
public float PressureResistance { get; set; } = 1f;
public float MoveResist { get; set; } = 100f;
public int LastHighPressureMovementAirCycle { get; set; } = 0;
public override void ExposeData(ObjectSerializer serializer)
base.ExposeData(serializer);
serializer.DataField(this, x => PressureResistance, "pressureResistance", 1f);
serializer.DataField(this, x => MoveResist, "moveResist", 100f);
}