using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalBendComponent : DisposalTubeComponent
private int _sideDegrees;
public override string Name => "DisposalBend";
protected override Direction[] ConnectableDirections()
var direction = Owner.Transform.LocalRotation;
var side = new Angle(MathHelper.DegreesToRadians(direction.Degrees + _sideDegrees));
return new[] {direction.GetDir(), side.GetDir()};
}
public override Direction NextDirection(DisposalHolderComponent holder)
var directions = ConnectableDirections();
var previousTube = holder.PreviousTube;
if (previousTube == null)
return directions[0];
var previousDirection = DirectionTo(previousTube);
return previousDirection == directions[0] ? directions[1] : directions[0];
public override void ExposeData(ObjectSerializer serializer)
base.ExposeData(serializer);
serializer.DataField(ref _sideDegrees, "sideDegrees", -90);